Posted 24.11.2014 @ 10.03AM
Thanks for the comments.
Poster is all done now, can add soon. The process is pretty loose from a creative perspective though initially a rough sketch of the end result/direction is submitted to the client then once they are happy then the detail work begins.
It is all broken down into areas, eg background, footer foreground, boat, clouds, people etc then evolves from there.
Eg a rough sketch that helps resolve a few things, yeap rough it is :)
Posted 28.11.2014 @ 10.24AM (Edited 28.11.2014 @ 10.28AM)
My silver lining takeaway will be the break points:
min 480, min 768, min 992, min 1200. And the way it uses 'min' based media queries - I find it more intuitive from a mobile first perspective.
Think I'll incorporate these into my normal method.
If I was going to start using an existing framework, I'd follow @Bjarni and @Cheli's lead and look at Zurb.
Posted 26.11.2014 @ 12.12PM
@Bjarni I suspect @Cheli's response is a factor - it's common, well known anyway.
@Cheli, it's fine, just seems heavy and hacky, sure some that's because I'm not use to it. And I feel like I'm locked in to doing things a certain way.
I'm probably at the wrong end of my career to get a lot of value from it.
Posted 13.10.2014 @ 11.45AM
thanks @bjarni - this will come, we will use the structure setup for the Art section, ie. http://racket.net.au/work/uncharted/ for a selection of design projects so we can detail all the different parts of a project. We just have to get this show finished first...