Posted 08.05.2015 @ 11.22AM
Loving all these opinions/posts.
It's hard when the client asks you, as a designer, to create art, though right?!
I agree, design is about being invisible. IE: Function, readability, the grid you can't see, etc. But when a client asks for something dynamic, the lines get pretty blurred.
Posted 06.05.2015 @ 6.02PM
So today. I got this question thrown at me: "How do your practices differ when creating a commissioned design project to creating art for yourself, i.e do you feel constrained by the perceived difference between design and art?".
Really good question. For a while there I truly intended to give my clients my best. Sometimes I’d stay up till 3am working on client work, with my fave music up, in my PJ’s, only to have the secretary the next day in the client meeting say she doesn’t like yellow, and eventually having the client have me change things, which in turn makes my work ugly.
A few years of this crap; design by committee (when you present your work to clients and the client gathers opinions from their business partners, secretaries and mothers), uneducated clients (not everyone gets good design), clients who fail to trust me as a designer, it was enough for me to always design with compromise in mind. IE: I never give my clients everything I’ve got anymore. I only put my everything into my own work, which in this case you can call “art”.
So I very rarely do design work for others anymore these days. I suppose I've taken being my own boss to new heights?!
Interested to hear everyone else's experiences/opinions!
Posted 07.05.2015 @ 2.57PM (Edited 07.05.2015 @ 3.11PM)
I'm mostly a commercial photographer these days and designer for my own businesses mainly. So very similar to you @justinfox Not sure if you are more pissed off about rejection than the design- artist process though?
Heres my 2c worth!
The commercial creative world seems divided into service providers and artist most of the time, and they need to be more in tune with eachother IMO.
Lets be realistic here too. There are two types of designer. 1. Paid to design by an employer. 2. Freelance and own business owner. These two are very different people with different day to day roles. This is important to note, as 'designing' or 'creating art' in the commercial sense is often far far from ART. But it does not need to be.
I can only talk from a freelance and business owner point of view and experiences as i've never worked for a design firm, only myself for more than 15 years now.
The key for me has been to cross over the roles of service provider and artist and find a happy medium where bills get paid and creativity blossoms. The reality of any commercial creative position is that 95% of it is kissing ass and paying bills to enjoy the 5%. It does not have to always be 5% though- but it is the reality of the job.
If the bills are paid and the 5% is full of self initiated projects, traditional art, creativity, people, connecting, learning, growing and being 'that artist' then that's the win. This 5% then starts to become 10%, then %20.... etc. You can let go of the annoyances of making logos bigger and only using Helvetica because its 'just a fucking job' and you are being creative too.
From my experiences with designers, photographers, or anyone else who 'creates' to pay bills is that most never quite find this balance. Why? Well ego and wanting to always be right plays a huge part- also lack of confidence in what they do.
Then there is the fact that most clients don't want art. They want problems solved through great design- that for most of the time has some pretty boring and formulaic RULES that just work.
New designers should not focus and worry about the clients who want a bigger logo or only use helvetica. Are they repeat customers who are easy to please, pay well and on time and with formulaic design? And you don't want to work with them? They can email me any time.
Fucking pay the bills and focus on that first then go all out on the 5% and a few clients who give you the open space to create art for them as a solution through design. Or better still as i've found- build your own brand and design the shit out of that to increase the 5% quicker.
So for me i've personally found that design is truly art if you respect it, understand it and solve problems first then 'create'.
Posted 04.03.2015 @ 8.08AM
::@justinfox I dont think there is an easy fix besdies having saved two versions of your images eg@x2 for retina.::
I've tried this for a couple of friends' sites: http://web.wurfl.io/#wit
Am considering using it for other sites, as it is a very easy solution to implement and does seem to work well. But obviously would like to test thoroughly before doing so.
Posted 02.03.2015 @ 8.41AM
@justinfox I dont think there is an easy fix besdies having saved two versions of your images eg @x2 for retina.
Sometimes I think flat design was born from retina devices for its side stepping of having to deal with multiple images.
Posted 17.02.2015 @ 1.12PM (Edited 18.02.2015 @ 9.03AM)
Thanks @justinfox with the feedback.
Fixed the white fringe issue, and appreciate your attention to detail on that (in the past had left it there to give it some highlight).
The site was built with mobile first techniques and was a complete custom build so I did try and keep it light (except for when you hit the showacse area). In saying that I feel now that it is done it could easily be refined further . . . but for I wil let it run free for a bit.
With the shadow issue I had tried to have the light source for the type coming down from the top/right, yes doesnt match up perfectly with the menu drop down shadow but just had to let that be, not ideal.
When you scroll the site does become more busier, a touch of to much SEO sauce maybe : ) Though the white section is the main focus to direct people to where they need to go based on a survey I did a year or so back.
It does make me think if it is better just to keep focus or allow people to have a little wonder so to speak.
In general the site is getting less bounce rate, longer duration of staying on the site and more page views